package theOrbalEra.common.util;

public class Quartz {

	// fire
	public static final int Attack1 = 10;
	public static final int Attack2 = 11;
	public static final int Attack3 = 12;
	public static final int BladeOfSealSkills=32;
	public static final int BladeOfChaos=33;
	public static final int BladeOfMaxKills=34;
	// water
	public static final int HP1 = 0;
	public static final int HP2 = 1;
	public static final int HP3 = 2;
	public static final int Mind1 = 6;
	public static final int Mind2 = 7;
	public static final int Mind3 = 8;
	public static final int Heal = 9;
	public static final int BladeOfFreeze = 31;
	// earth
	public static final int Defense1 = 13;
	public static final int Defense2 = 14;
	public static final int Defense3 = 15;
	public static final int BladeOfPoison = 16;
	public static final int Bladeofpetrifaction = 17;
	public static final int BladeOfSealMagic=35;
	// wind
	public static final int Avoid1 = 25;
	public static final int Avoid2 = 26;
	public static final int Avoid3 = 27;
	public static final int MagicDefense1 = 36;
	public static final int MagicDefense2 = 37;
	public static final int MagicDefense3 = 38;
	public static final int Prejudice1=39;
	public static final int Prejudice2=40;
	public static final int Prejudice3=41;
	public static final int Attracting=42; 
	// time
	public static final int BladeOfDie1 = 29;
	public static final int BladeOfDie2 = 43;
	public static final int Action1=44;
	public static final int Action2=45;
	public static final int Action3=46;
	public static final int Drive1=47;
	public static final int Drive2=48;
	public static final int BladeOfDark=49;
	// space
	public static final int Area = 18;
	public static final int Speed1 = 19;
	public static final int Speed2 = 20;
	public static final int Speed3 = 21;
	public static final int EconEP1 = 22;
	public static final int EconEP2 = 23;
	public static final int EconEP3 = 24;
	public static final int EagleEye = 30;
	// unreal
	public static final int Over = 28;
	public static final int EP1 = 3;
	public static final int EP2 = 4;
	public static final int EP3 = 5;
	public static final int Hit1=50;
	public static final int Hit2=51;
	public static final int Hit3=52;
	public static final int SunShines=53;
	public static final int Invisible=54;
	public static final int Intelligence=55;

}
